Town: Ådehlÿ Chÿh Ehnaf

Ådehlÿ Chÿh Ehnaf

Ådehlÿ Chÿh Ehnaf
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceVäveb̄ Kingdom
Sub ProvenceI̊shètwùsh County
RegionShuschä Cÿckpha Savannah
Founded1222
Community LeaderJarl Wuri Nuldzafral
Area5 km2 (2 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation8458 m (-15200 ft)
Average Yearly Precipitation242 cm/y (95 in/y)
Population1368
Population Density273 people per km2 (684 people per mi2)
Town AuraNecromancy
Naming
Native nameÅdehlÿ Chÿh Ehnaf
Pronunciation/kɪ̘/ /ɪ̘ˈnaf/
Direct Translation[not] [hell]
Translation[Not Yet Translated]

Ådehlÿ Chÿh Ehnaf (/kɪ̘/ /ɪ̘ˈnaf/ [not] [hell]) is a subtropical Town located in I̊shètwùsh County, Väveb̄ Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ Chÿh Ehnaf is derived from the Dwarven language, as Ådehlÿ Chÿh Ehnaf was founded by Eringratin Hutchäawy, who was culturaly Dwarvern.

Climate

Ådehlÿ Chÿh Ehnaf has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 22°C (71°F). Ådehlÿ Chÿh Ehnaf receives an average of 242 cm/y (95 in/y) of precipitation, most of which comes in the form of rain during the summer. Ådehlÿ Chÿh Ehnaf covers an area of nearly 5 km2 (2 mi2), and an average elevation of 8458 m (-15200 ft) above sea level.

Overview

Ådehlÿ Chÿh Ehnaf was founded durring the early 13th century in fall of the year 1222, by Eringratin Hutchäawy. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Eringratin Hutchäawy.

Ådehlÿ Chÿh Ehnaf was built using the conventions of Dwarvern durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Chÿh Ehnaf is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ådehlÿ Chÿh Ehnaf is buildings are arranged arround a network of narrow flagstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Astonishigly, the would-be-castle fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Ådehlÿ Chÿh Ehnaf is like a look into a broken heart which long ago fell to corruption. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need… unless of course, they would be an easy target for some robbery. The town has truly fallen to evil.

Civic Infrastructure

Ådehlÿ Chÿh Ehnaf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ådehlÿ Chÿh Ehnaf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ådehlÿ Chÿh Ehnaf's parks.

Ådehlÿ Chÿh Ehnaf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Chÿh Ehnaf.

Ådehlÿ Chÿh Ehnaf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Chÿh Ehnaf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ådehlÿ Chÿh Ehnaf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Chÿh Ehnaf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Chÿh Ehnaf's public wards, blessings, and other arcane systems.

Ådehlÿ Chÿh Ehnaf has an Millitary Academy which trains military officers and specilists.

Ådehlÿ Chÿh Ehnaf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ådehlÿ Chÿh Ehnaf's natural decorations nor waterways.

Ådehlÿ Chÿh Ehnaf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ådehlÿ Chÿh Ehnaf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ådehlÿ Chÿh Ehnaf's mayor's house was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Ådehlÿ Chÿh Ehnaf tiny harmless tornadoes plague the town.

The Herd Animal, Elk (River) near Ådehlÿ Chÿh Ehnaf are known to be almost tame, such that they can be put to domestic use.

Ådehlÿ Chÿh Ehnaf's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves orgies to channel Augury energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5526 m2
    • Cattle and Similar Creatures: 342
    • Poultry: 4104
    • Swine: 273
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 136

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 8
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

426 of Ådehlÿ Chÿh Ehnaf's population work within a Foundational Occupation.

847 of Ådehlÿ Chÿh Ehnaf's population do not work in a formal occupation, but do contribute to the local economy. 95 (7%) are noncontributers.

Points of Interest

A great magical Working has been a critical part of Ådehlÿ Chÿh Ehnaf since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.

Ådehlÿ Chÿh Ehnaf has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of spared the town from an attack. A small order of knights was founded in 's honor, and bears his name to this day.

History